Follow-up Comment #1, bug #20765 (project wesnoth):
thread: http://forums.wesnoth.org/viewtopic.php?f=21&t=38704
gna messed up that terrain string, it should be
++
#define DRAGON_UNWALKABLE_TERRAINS
!,Wwf,*^B*,!,W*,W*^V*,Chs,Chw,S*,S*^V*,Q*#enddef
--
Also, it is neccessary to enable unit standing animations in the preferences.
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