Follow-up Comment #1, bug #20779 (project wesnoth):

I forgot to add, after this seg fault the game loaded again incredibly fast,
like if all the preprocessed WML was still reachable.

And when I did the same thing on the same unit with the same properties
elsewhere (when I created it with the same properties as that code has
created, I have seen it when the empty messages showed) did not cause a seg
fault.

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