Follow-up Comment #1, patch #3899 (project wesnoth):

As I've played this scenario *many* times, and also the bottleneck defense
scenario in mattsc's AI mod demo, I don't think that it is a good idea to use
this micro ai there. Firstly, I somehow doubt it works well with that map as
there are several intrances. And secondly, this ai forces a style of play onto
the player that is tedious, thus annoying, and has very high danger of causing
him to fail to finish in time.
Actually, I don't think the bottleneck defense AI has a use in practice, apart
from being some fancy AI behavior. (other than a few other micro AIs)

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