URL:
<http://gna.org/patch/?3943>
Summary: Set initial unit facing direction based on map
location
Project: Battle for Wesnoth
Submitted by: coffee
Submitted on: Sun 16 Jun 2013 01:25:16 PM CST
Priority: 3 - Low
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
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Details:
Now that the dwarvish fighter and skeleton and other units are set to have
multiple facing directions, I thought it would be nice if the initial facing
directions on recruit were more directed.
Attached is a patch that sets the initial facing diretion on recruit like so:
If you imagine the board split into parts, the intial facing directions would
be like so after applying the patch:
SE SE/S S S/SW SW
SE/NE SE/S/NE/N ALL S/SW/N/NW SW/NW
NE NE/N N N/NW NW
Where multiple direction choices are chosen randomly.
The idea is that if you are playing at the bottom of the map your units should
be initially facing north and in the middle they could go be facing any which
way, etc.
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File Attachments:
-------------------------------------------------------
Date: Sun 16 Jun 2013 01:25:16 PM CST Name:
2013.06.16_recruit_unit_facing_direction_based_on_map_location.patch Size:
3kB By: coffee
<http://gna.org/patch/download.php?file_id=18096>
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<http://gna.org/patch/?3943>
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