URL:
  <http://gna.org/patch/?3943>

                 Summary: Set initial unit facing direction based on map
location
                 Project: Battle for Wesnoth
            Submitted by: coffee
            Submitted on: Sun 16 Jun 2013 01:25:16 PM CST
                Priority: 3 - Low
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any

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Details:

Now that the dwarvish fighter and skeleton and other units are set to have
multiple facing directions, I thought it would be nice if the initial facing
directions on recruit were more directed.

Attached is a patch that sets the initial facing diretion on recruit like so:

If you imagine the board split into parts, the intial facing directions would
be like so after applying the patch:

SE       SE/S      S     S/SW     SW

SE/NE  SE/S/NE/N  ALL  S/SW/N/NW  SW/NW

NE       NE/N      N     N/NW     NW

Where multiple direction choices are chosen randomly.

The idea is that if you are playing at the bottom of the map your units should
be initially facing north and in the middle they could go be facing any which
way, etc.



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File Attachments:


-------------------------------------------------------
Date: Sun 16 Jun 2013 01:25:16 PM CST  Name:
2013.06.16_recruit_unit_facing_direction_based_on_map_location.patch  Size:
3kB   By: coffee

<http://gna.org/patch/download.php?file_id=18096>

    _______________________________________________________

Reply to this item at:

  <http://gna.org/patch/?3943>

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