Follow-up Comment #2, patch #3943 (project wesnoth):
You really have to try that in game with the new skeletons and dwarf fighters
to see that it really wouldn't work well facing the recruiter.
I did not actually make it so that the units face the middle of the map,
because in the middle it is a random direction and it gets more constrained to
face the other side of the board the more you get to one of the edges or
corners.
After speaking with Fabi on IRC it seems like it might be good to use this a a
fallback (and also for initial leader facing directions) and for new recruits
to face where the current most threat is (so enemy units, but not a goblin if
there is a fire dragon, etc.).
The patch as it is though does a bit I think to make the MP maps feel a bit
nicer to play (than current random initial facings). Recruitment placings is
just one niceness that is not necessary, but would not slow down the game much
or really introduce too much complexity I think -- it is pretty much detached
from all the important code.
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