URL:
<http://gna.org/bugs/?21031>
Summary: Weird event handling with multiple events, each
firing events
Project: Battle for Wesnoth
Submitted by: jamit
Submitted on: Sat 17 Aug 2013 05:00:30 PM EDT
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: WML
Status: In Progress
Privacy: Public
Assigned to: jamit
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.11.5
Operating System: Linux
_______________________________________________________
Details:
I decided to make my units polite:
[event]
name=sighted
first_time_only=no
[message]
speaker=unit
message="I have been sighted!"
[/message]
[fire_event]
name=greet
[/fire_event]
[message]
speaker=unit
message="Greetings to you as well."
[/message]
[/event]
[event]
name=greet
first_time_only=no
[message]
side=1
canrecruit=yes
message="I greet you."
[/message]
[/event]
The idea is that every time a unit is sighted, they say hello. OK, not really.
The idea is to point out an odd way events can occur, and this happens to be a
nice way of demonstrating it. :) Currently, if two units are sighted upon
entering the same hex, the messages seen are:
unit 1: "I have been sighted!"
Unit 2: "I have been sighted!"
Leader: "I greet you."
Leader: "I greet you."
Unit 2: "Greetings to you as well."
Unit 1: "Greetings to you as well."
What I would expect is something that appears more as two distinct events, as
in:
unit 1: "I have been sighted!"
Leader: "I greet you."
Unit 1: "Greetings to you as well."
Unit 2: "I have been sighted!"
Leader: "I greet you."
Unit 2: "Greetings to you as well."
(This is another in my line of "bugs whose descriptions are too long for a
commit message".)
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