Update of bug #20564 (project wesnoth):
Status: None => Fixed
_______________________________________________________
Follow-up Comment #9:
This bug is fixed in Commit ef0ffef5b02282954c2f9b7871a6417bd079adde
<https://github.com/wesnoth/wesnoth-old/commit/ef0ffef5b02282954c2f9b7871a6417bd079adde>.
The reason why it was hard to reproduce was that it depended on what savegames
were loaded previously. The error/crash only occurs when a start-of-scenario
save had been loaded to start the scenario. It does not happen when one plays
into the scenario from the previous scenario or starts it from the Turn 1
save. The technical reasons for this are summarized in the commit message.
The bug will be fixed in Wesnoth 1.11.7. It can be prevented from happening
in previous 1.11 versions by *not* loading the start-of-scenario save. Start
with the Turn-1 save (which must have been created by getting there from the
previous scenario, of course, not from the start-of-scenario save) or, if you
need to see the story or start messages again, reload the last turn of the
previous scenario and play into the scenario again.
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?20564>
_______________________________________________
Message sent via/by Gna!
http://gna.org/
_______________________________________________
Wesnoth-bugs mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-bugs