URL:
<http://gna.org/bugs/?21248>
Summary: wrong attack icon for Moremirmu
Project: Battle for Wesnoth
Submitted by: vaxx
Submitted on: Sun 03 Nov 2013 09:01:58 PM GMT
Category: Bug
Severity: 1 - Wish
Priority: 5 - Normal
Item Group: Campaign
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.11.6 (any)
Operating System: any
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Details:
The attack is changed by
[object]
[effect]
apply_to=attack
range=melee
set_name=holy sword
set_description=_ "holy sword"
set_type=arcane
increase_damage=1
increase_attacks=2
[/effect]
[/object]
but the melee attack of this unit (White Mage) is identified as a staff by
[attack]
name=staff
description=_"staff"
icon=attacks/staff-magic.png
type=impact
range=melee
damage=6
number=2
[/attack]
- in result we get a "holy sword" attack with a staff icon.
SOLUTION:
since AFAIK it's impossible to change icon by means of [object][effect],
instead of modification either
a) add a new attack, eg. "apply_to=new_attack", with the side effect that the
power of the attack doesn't depend on mage's level anymore (either removing or
keeping the staff attack),
b) create a custom unit for Moremirmu mirroring White Mage/Mage of Light but
with a sword instead of staff.
OR c) implement changing attack icons by WML.
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?21248>
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