URL:
  <http://gna.org/bugs/?21248>

                 Summary: wrong attack icon for Moremirmu
                 Project: Battle for Wesnoth
            Submitted by: vaxx
            Submitted on: Sun 03 Nov 2013 09:01:58 PM GMT
                Category: Bug
                Severity: 1 - Wish
                Priority: 5 - Normal
              Item Group: Campaign
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.11.6 (any)
        Operating System: any

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Details:

The attack is changed by
                [object]
                    [effect]
                        apply_to=attack
                        range=melee
                        set_name=holy sword
                        set_description=_ "holy sword"
                        set_type=arcane
                        increase_damage=1
                        increase_attacks=2
                    [/effect]
                [/object]
but the melee attack of this unit (White Mage) is identified as a staff by
    [attack]
        name=staff
        description=_"staff"
        icon=attacks/staff-magic.png
        type=impact
        range=melee
        damage=6
        number=2
    [/attack]
- in result we get a "holy sword" attack with a staff icon.
SOLUTION:
since AFAIK it's impossible to change icon by means of [object][effect],
instead of modification either
 a) add a new attack, eg. "apply_to=new_attack", with the side effect that the
power of the attack doesn't depend on mage's level anymore (either removing or
keeping the staff attack),
 b) create a custom unit for Moremirmu mirroring White Mage/Mage of Light but
with a sword instead of staff.
OR c) implement changing attack icons by WML.




    _______________________________________________________

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  <http://gna.org/bugs/?21248>

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