URL:
  <http://gna.org/bugs/?21285>

                 Summary: Undo command fires an event
                 Project: Battle for Wesnoth
            Submitted by: beetlenaut
            Submitted on: Tue 19 Nov 2013 09:18:44 AM PST
                Category: Feature Request
                Severity: 3 - Normal
                Priority: 5 - Normal
              Item Group: WML
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.11.7+dev
        Operating System: Linux

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Details:

Currently, there is no way to detect that a user has hit undo. That means that
no ability or effect that modifies the game state with a moveto event can
allow the user to undo the move. On the other hand, if the command could be
detected, it would be possible for the author to reset the game state
afterward.

I would like an event type named "user undo" or something similar that detects
that command. In order to be more useful, it should store the unit that was
un-moved and the hex it came from, but that's not entirely necessary.




    _______________________________________________________

Reply to this item at:

  <http://gna.org/bugs/?21285>

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