URL:
<http://gna.org/bugs/?21290>
Summary: Unit names and ids are not synced in MP and replays
Project: Battle for Wesnoth
Submitted by: mattsc
Submitted on: Wed 20 Nov 2013 10:43:48 PM GMT
Category: Bug
Severity: 3 - Normal
Priority: 3 - Low
Item Group: Units
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.11.7
Operating System: OS X 10.8
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Details:
Take any replay and play a turn in which units are recruited. Take note of
the names of the recruited units. Then play the same replay turn again. The
names are now different, as are the unit ids (and underlying_ids, in fact).
The same is true for the units in a MP game. Each player will see different
names for units that do not have assigned names.
We propose to fix this and have at least the names synced for replays and MP
games. It does likely not cause OOS errors (as these attributes are only
accessible by extracting them from the unit first and each host/client/replay
will do this correctly for its own situation), but at the very least it seems
inelegant to have the same units in a MP game have different names for
different players.
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Reply to this item at:
<http://gna.org/bugs/?21290>
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