URL:
<http://gna.org/bugs/?21405>
Summary: Don't force players to cheat in multiplayer (after
disconnect)
Project: Battle for Wesnoth
Submitted by: slowthinker
Submitted on: Tue Dec 31 12:52:21 2013
Category: Feature Request
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: Multiplayer
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: any
Operating System: any
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Details:
If a player disconnects then the host must choose what to do. He can
- pass the control to any player (including himself)
- pass the control to an observer
- end the game
Imagine a 1 vs 1 game: if there is no observer then the host is forced to see
the position of his opponent (and so to cheat).
Solution 1 (preferred):
add an option that allows to put the side in an 'idle' mode
Solution 2:
add an option that allows to save the game (but then the host must reload the
game)
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?21405>
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