Follow-up Comment #3, bug #21405 (project wesnoth):
I think you can undroid an AI in the middle of its turn, so the UI is not
completely blocked.
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Another related feature request, but probably more complicated to implement:
Sometimes a player quits
from a FFA game, or
from a 2 vs 2 game, and the remaning player of the team doesn't want to
control 2 sides.
Then the game with a free slot should be distinguished in the game lobby (the
game color in the lobby should be for example dark green, in order to
differentiate from games that didn't start yet), and the game should continue
until the 'free slot side' gets control; then it would get into the
'superidle' mode.
So from the player's point of view there would be
a) a slot assigned to the host, but idle (= the original feature request)
b) an unassigned slot (and so idle) (= the previous paragraph)
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