URL:
  <http://gna.org/bugs/?21463>

                 Summary: halo_mod not doing what is it supposed to do, it's
useless as it is
                 Project: Battle for Wesnoth
            Submitted by: None
            Submitted on: Thu 09 Jan 2014 10:19:57 AM UTC
                Category: Bug
                Severity: 3 - Normal
                Priority: 5 - Normal
              Item Group: Graphics
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.10.7
        Operating System: Linux

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Details:

While reading through the wiki information about AnimationWML, I found a
property named halo_mod, that is supposed to apply its ImagePathFunctionWML to
all haloes of the unit. However, it doesn't affect the main halo of the unit
(the one directly in unit_type), so it is somewhat useless (the frame's halo
can be changed simply by writing the ImagePathFunctionWML behind the path to
its image).




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  <http://gna.org/bugs/?21463>

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