URL:
<http://gna.org/bugs/?21463>
Summary: halo_mod not doing what is it supposed to do, it's
useless as it is
Project: Battle for Wesnoth
Submitted by: None
Submitted on: Thu 09 Jan 2014 10:19:57 AM UTC
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: Graphics
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.10.7
Operating System: Linux
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Details:
While reading through the wiki information about AnimationWML, I found a
property named halo_mod, that is supposed to apply its ImagePathFunctionWML to
all haloes of the unit. However, it doesn't affect the main halo of the unit
(the one directly in unit_type), so it is somewhat useless (the frame's halo
can be changed simply by writing the ImagePathFunctionWML behind the path to
its image).
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Reply to this item at:
<http://gna.org/bugs/?21463>
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