Update of bug #21306 (project wesnoth):
Status: None => Ready For Test
Assigned to: None => mattsc
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Follow-up Comment #2:
I looked into this after I found a possibly related/similar bug with a wose
moving onto forest terrain (where it is invisible to enemies) under fog
causing [filter_vision] in SUFs to give a false positive result. It turns out
that this was caused by a bug that apparently has been around almost since the
introduction of [filter_vision] and that might be the cause of some of the
strange behavior with [filter_vision] and sighted events that has been
observed over the years (just a guess, not sure about that). This bug has
been fixed in trunk
<https://github.com/wesnoth/wesnoth-old/commit/22dec61d3e1321934834f93f6376255305f0861c>
and will be fixed in 1.11.9.
Having said that, the two issues reported here might actually be two separate
things:
SkyOne: looking at your scenario code, you are using viewing_side= which has
been deprecated for quite some time and was removed in 1.11.5. Could you
replace that by side= and see if that fixes things?
Second anonymous poster: it is possible that your problem might be caused by
the bug described above, but since you don't provide details, I can't be sure.
Are you able to compile trunk and test whether the problem has disappeared?
Alternatively, can you post a test case that I could check out?
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