Update of bug #21306 (project wesnoth):

                  Status:                    None => Ready For Test         
             Assigned to:                    None => mattsc                 

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Follow-up Comment #2:

I looked into this after I found a possibly related/similar bug with a wose
moving onto forest terrain (where it is invisible to enemies) under fog
causing [filter_vision] in SUFs to give a false positive result.  It turns out
that this was caused by a bug that apparently has been around almost since the
introduction of [filter_vision] and that might be the cause of some of the
strange behavior with [filter_vision] and sighted events that has been
observed over the years (just a guess, not sure about that).  This bug has
been fixed in trunk
<https://github.com/wesnoth/wesnoth-old/commit/22dec61d3e1321934834f93f6376255305f0861c>
and will be fixed in 1.11.9.

Having said that, the two issues reported here might actually be two separate
things:

SkyOne: looking at your scenario code, you are using viewing_side= which has
been deprecated for quite some time and was removed in 1.11.5.  Could you
replace that by side= and see if that fixes things?

Second anonymous poster: it is possible that your problem might be caused by
the bug described above, but since you don't provide details, I can't be sure.
 Are you able to compile trunk and test whether the problem has disappeared? 
Alternatively, can you post a test case that I could check out?

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Reply to this item at:

  <http://gna.org/bugs/?21306>

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