Update of bug #21351 (project wesnoth):
Status: Need Info => Confirmed
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Follow-up Comment #6:
This is easy to reproduce: you select a border hex (only the bottom and right
edges work, probably a broken check), then mouse over a unit.
#0 0x00007ffff4ca3295 in __GI_raise (sig=sig@entry=6) at
../nptl/sysdeps/unix/sysv/linux/raise.c:56
#1 0x00007ffff4ca6438 in __GI_abort () at abort.c:90
#2 0x00007ffff4c9c322 in __assert_fail_base (fmt=0x7ffff4dd9a40 "%s%s%s:%u:
%s%sAssertion `%s' failed.\n%n",
assertion=assertion@entry=0xede76a "dst.valid(width, height)",
file=file@entry=0xede705 "src/pathfind/astarsearch.cpp", line=line@entry=150,
function=function@entry=0xede820 "pathfind::plain_route
pathfind::a_star_search(const map_location&, const map_location&, double,
const pathfind::cost_calculator*, size_t, size_t, const
pathfind::teleport_map*)") at assert.c:92
#3 0x00007ffff4c9c3d2 in __GI___assert_fail (assertion=0xede76a
"dst.valid(width, height)", file=0xede705 "src/pathfind/astarsearch.cpp",
line=150,
function=0xede820 "pathfind::plain_route pathfind::a_star_search(const
map_location&, const map_location&, double, const pathfind::cost_calculator*,
size_t, size_t, const pathfind::teleport_map*)") at assert.c:101
#4 0x0000000000ab4157 in pathfind::a_star_search(map_location const&,
map_location const&, double, pathfind::cost_calculator const*, unsigned long,
unsigned long, pathfind::teleport_map const*) ()
#5 0x00000000008c8729 in events::mouse_handler::get_route(unit const*,
map_location, team&) const ()
#6 0x00000000008cb9da in events::mouse_handler::mouse_motion(int, int, bool,
bool, map_location) ()
#7 0x00000000007765fd in controller_base::handle_event(SDL_Event const&) ()
#8 0x0000000000ae2941 in events::pump() ()
#9 0x0000000000777602 in controller_base::play_slice(bool) ()
#10 0x000000000059a8ed in playsingle_controller::play_human_turn() ()
#11 0x0000000000599a9d in playsingle_controller::play_side(unsigned int, bool)
()
#12 0x0000000000599626 in playsingle_controller::play_turn(bool) ()
#13 0x000000000059c0a0 in
playsingle_controller::play_scenario(std::pair<config::const_child_iterator,
config::const_child_iterator> const&, bool) ()
#14 0x000000000058f4c1 in playsingle_scenario(config const&, config const*,
display&, game_state&, std::pair<config::const_child_iterator,
config::const_child_iterator> const&, bool, end_level_data&) ()
#15 0x00000000005905be in play_game(game_display&, game_state&, config const&,
io_type_t, bool, bool) ()
#16 0x000000000047d312 in game_controller::play_test() ()
#17 0x000000000043d864 in do_gameloop(int, char**) ()
#18 0x0000000000428355 in main ()
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