URL:
<http://gna.org/bugs/?21584>
Summary: Display of off-map terrain on small maps
Project: Battle for Wesnoth
Submitted by: ai0867
Submitted on: Sun 02 Feb 2014 04:21:33 PM CET
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: Graphics
Status: Confirmed
Privacy: Public
Assigned to: mordante
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.11
Operating System: Any
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Details:
There are various occurrences of this:
In the editor, on maps that are smaller than the viewport, the off-map areas
aren't cleared and display whatever used to be there.
On the pandora, the minimap can be too small and the off-map areas will be
filled with something that is related to the actual minimap. The area to the
right tends to be a copy of the minimap, while area below is much less
predictable. Units do show in the right place as they're drawn from a
different place in the code.
A similar minimap thing can be reproduced on a regular computer with the
following procedure:
1) Start the test scenario with a small windowed resolution (800x480
recommended)
2) Go fullscreen and notice the minimap isn't resized, but now occupies a
small part of its canvas
3) Click the minimap. It resizes.
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<http://gna.org/bugs/?21584>
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