Follow-up Comment #7, bug #20895 (project wesnoth):
More info: If you load a multiplayer start of scenario save that uses a random
map with a road, what happens depends on how you load it.
Launch game -> Load button -> mp scenario start = crash (Same assertation
failure line #74 as below)
Launch game -> Multiplayer button -> Local Game -> Load Game -> mp scenario
start = message: "The scenario is invalid because it has no id."
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