Follow-up Comment #1, bug #16733 (project wesnoth):

weak points:
1) the other players have no idea what's happening and unless/until the timer
is server-side (it's not right now) there is no reliable way to tell them
2) obviously any player with a memory can continue thinking about what moves
to make for as long as he likes

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  <http://gna.org/bugs/?16733>

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