Follow-up Comment #1, bug #21697 (project wesnoth):

so you want to be able to call random or [unit] from lua filters?
the nomral rule is that you shall not change the gamestate during an
(possibly) unsynced event, which [unit] normaly does.
i argee that wesnoth.synchronized would be a useful feature, but could you
please give an example where "lua functions can be invoked during ability
filters, which can happen at arbitrary times in the middle of other events"

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