Follow-up Comment #1, bug #21697 (project wesnoth):
so you want to be able to call random or [unit] from lua filters?
the nomral rule is that you shall not change the gamestate during an
(possibly) unsynced event, which [unit] normaly does.
i argee that wesnoth.synchronized would be a useful feature, but could you
please give an example where "lua functions can be invoked during ability
filters, which can happen at arbitrary times in the middle of other events"
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?21697>
_______________________________________________
Nachricht gesendet von/durch Gna!
http://gna.org/
_______________________________________________
Wesnoth-bugs mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-bugs