Follow-up Comment #4, bug #21697 (project wesnoth):
For random numbers in ability filters specifically, it is probably wrong to
use them, but if my ability filter is complicated and calls other parts of my
code, and one of those parts uses random numbers, I want to see that as a
warning message right away rather than having it show up as an unexplained
combat OOS several turns later.
For random numbers in synchronize_choice (which is legitimate), it's possible
to use math.random currently, but it would be nice (and less confusing for
add-on developers) to be able to use the same syntax as for synced random
numbers.
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