Follow-up Comment #3, bug #21800 (project wesnoth):
>Currently "controller=null" will just make the side be assigned "empty" by
default, afaik.
Yes, and I think it is a better behaviour than in 1.10.
controller= should not interfere with allow_player= IMO
>Are you sure that this isn't working? Can you provide a test file?
For me next code shows side 2 as 'Empty' with BfW 1.11.11:
#textdomain wesnoth-multiplayer
# wmllint: local spelling Kah Ruuk Oni Onis
[multiplayer]
id=test_multiplayer_Den_of_Onis
name="test allow_player=no 2p — Den of Onis"
map_data="{multiplayer/maps/2p_Den_of_Onis.map}"
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}
[side]
[ai]
villages_per_scout=8
[/ai]
side=1
canrecruit=yes
controller=human
team_name=south
user_team_name= _ "teamname^South"
fog=yes
[/side]
[side]
side=2
no_leader=yes
team_name=Neutrals
user_team_name=Neutrals
team_lock=true
canrecruit=no
controller=null
allow_player=no
# hidden=yes
[/side]
[/multiplayer]
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