Update of bug #21873 (project wesnoth):

                  Status:                    None => Need Info              

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Follow-up Comment #1:

I just made a networked test game with 2 clients on Sablestone Delta. The game
ended without any problem.

Can you be more specific, by giving us a specific scenario that causes a
problem, and a recipe which consistently causes the bug on the platform that
is having a problem?

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  <http://gna.org/bugs/?21873>

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