Follow-up Comment #1, bug #21884 (project wesnoth):

I investigated it deeper and found out that it didn't use more CPU cycles than
other units with the same number of animations. I am very sure that I have
seen a single unit with a standing animations eating like 70% CPU on a 2.21
GHz processor in the past, but I believe proper experiments more than
witnesses, even if I am the witness. The cause must have been elsewhere.

Please delete this.

The original poster

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