Update of bug #21884 (project wesnoth):
Status: Invalid => None
Open/Closed: Closed => Open
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Follow-up Comment #3:
i can reproduce this issue.
The reason is that we want to know whether a unit can advance to decide for
the color of the xpbar. To do this we check for all possible advancements
whther we have already [advancemnt]s with that id.
Stacktrace:
1) controller_base::play_slice(bool)
2) display::draw(bool,bool)
3) game_display::draw_invalidated(void)
4) display::draw_invalidated(void)
5) unit_drawer::redraw_unit(class unit const &)const
6) unit::can_advance(void)const
7) unit::get_modification_advances(void)const
8) unit::modification_count(class std::string const &,class std::string const
&)const
AND
6) unit::xp_color(void)const
7) unit::get_modification_advances(void)const
8) unit::modification_count(class std::string const &,class std::string const
&)const
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Reply to this item at:
<http://gna.org/bugs/?21884>
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