Follow-up Comment #3, bug #21903 (project wesnoth):
Hmm so this is pretty strange. I seemed to get this exact bug in 1.10 also
just now while playing World Conquest. -- two players tried to proceed to next
scenario before host and instead received the current level and went OOS. I'm
quite surprised if it's never been reported, and I couldn't reproduce it with
the looping test scenario in 1.11.5, but maybe that is just a bad test case.
Will try to do another proper test in 1.10 soon...
Anyways it would be great to fix it, but if it isn't actually a new bug and it
is too hard to fix then it's not clear if we should consider it a blocker.
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