URL:
  <http://gna.org/bugs/?21945>

                 Summary: Ai leadernames wrong in networked mp
                 Project: Battle for Wesnoth
            Submitted by: gfgtdf
            Submitted on: Mo 21 Apr 2014 02:09:08 UTC
                Category: Bug
                Severity: 3 - Normal
                Priority: 5 - Normal
              Item Group:  None of the others
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.11.12+dev
        Operating System: win7

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Details:

the followins situation: A networken LoW game. The Host is called 'ph', the
non code client is called 'p'. After advancing from scenario 10 to scenario 11
the enemy leader 'Aquagar' is named 'pk' on the host side but still named
Aquagar on the non host side. It should be named Aquagar on all sides.




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Reply to this item at:

  <http://gna.org/bugs/?21945>

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