URL:
<http://gna.org/bugs/?21945>
Summary: Ai leadernames wrong in networked mp
Project: Battle for Wesnoth
Submitted by: gfgtdf
Submitted on: Mo 21 Apr 2014 02:09:08 UTC
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: None of the others
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.11.12+dev
Operating System: win7
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Details:
the followins situation: A networken LoW game. The Host is called 'ph', the
non code client is called 'p'. After advancing from scenario 10 to scenario 11
the enemy leader 'Aquagar' is named 'pk' on the host side but still named
Aquagar on the non host side. It should be named Aquagar on all sides.
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Reply to this item at:
<http://gna.org/bugs/?21945>
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