Follow-up Comment #3, bug #21882 (project wesnoth):

Apparently the presence of leaders is checked much more often in BfW 1.11.13
than in BfW 1.10 and 1.11.11 (no idea about 1.11.12). In past, for example one
could clear the map by 
[store_unit] kill=yes 
do some stuff and then restore the map and units. Now it ends the scenario.
 
I don't understand why a scenario may end by a leader kill invoked by a WML
code (the WML coder has the kill under his control and may decide whether he
wants to [endlevel] or not).

But if it is really needed then at least fight_on_without_leader= should be
dynamic, i.e. it should work also within [modify_side]


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