URL:
<http://gna.org/bugs/?22030>
Summary: [disable] weapon special broken
Project: Battle for Wesnoth
Submitted by: zookeeper
Submitted on: Sat 10 May 2014 09:37:17 AM UTC
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: WML
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.11.13
Operating System: all
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Details:
The attack dialog doesn't correctly account for attacks disabled with the
[disable] special; if for example a unit's first attack is [disable]d,
choosing the remaining second attack in the attack dialog results in the first
attack (which is supposed to be disabled) to be used. Disabling the unit's
second attack instead (assuming the unit only has two attacks) works
correctly.
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Reply to this item at:
<http://gna.org/bugs/?22030>
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