Update of bug #22030 (project wesnoth):

                  Status:                    None => Fixed                  

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Follow-up Comment #1:

Should be fixed in 9b1a223b3d36dc539126527656a67806d6fe64fb

The attack GUI index result value didn't match the attack value because the
items are taken out of a list if 'disabled'

I added an increment vector to compensate for each 'disabled' item as a vector
that is saved before the attack, to account for the case where disable may be
applied during an attack to a weapon.

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