Update of bug #22030 (project wesnoth):
Status: None => Fixed
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Follow-up Comment #1:
Should be fixed in 9b1a223b3d36dc539126527656a67806d6fe64fb
The attack GUI index result value didn't match the attack value because the
items are taken out of a list if 'disabled'
I added an increment vector to compensate for each 'disabled' item as a vector
that is saved before the attack, to account for the case where disable may be
applied during an attack to a weapon.
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