URL:
  <http://gna.org/bugs/?22285>

                 Summary: Assertion failed in unit_filter while Initializing
an MP game
                 Project: Battle for Wesnoth
            Submitted by: kevin11
            Submitted on: Sun 06 Jul 2014 04:15:49 PM UTC
                Category: Bug
                Severity: 3 - Normal
                Priority: 5 - Normal
              Item Group:  None of the others
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.13.0-dev
        Operating System: Ubuntu 12.04

    _______________________________________________________

Details:

I got this when I finished one RCA vs RCA MP game and about to start another
one.

wesnoth-debug: src/unit_filter.cpp:309: unit_filter::unit_filter(const
vconfig&, const filter_context*, bool): Assertion `false && "attempt to
instantiate a unit filter with a null filter context!"' failed.

Program received signal SIGABRT, Aborted.
0x00007ffff485b425 in raise () from /lib/x86_64-linux-gnu/libc.so.6
(gdb) bt
#0  0x00007ffff485b425 in raise () from /lib/x86_64-linux-gnu/libc.so.6
#1  0x00007ffff485eb8b in abort () from /lib/x86_64-linux-gnu/libc.so.6
#2  0x00007ffff48540ee in ?? () from /lib/x86_64-linux-gnu/libc.so.6
#3  0x00007ffff4854192 in __assert_fail () from
/lib/x86_64-linux-gnu/libc.so.6
#4  0x0000000000734e22 in unit_filter::unit_filter (this=0x7ffffffe66d0,
vcfg=..., fc=0x0, flat_tod=false) at src/unit_filter.cpp:309
#5  0x000000000070931d in unit_animation::unit_animation (this=0x7ffffffe6b60,
cfg=..., frame_string=...) at src/unit_animation.cpp:331
#6  0x00000000007109d7 in add_simple_anim (animations=..., cfg=...,
tag_name=0xfcf018 "idle_anim", apply_to=0xfcf437 "idling", 
    layer=display::LAYER_UNIT_DEFAULT, offscreen=false) at
src/unit_animation.cpp:607
#7  0x00000000007110ac in unit_animation::add_anims (animations=..., cfg=...)
at src/unit_animation.cpp:625
#8  0x000000000070b2eb in unit_animation::fill_initial_animations
(animations=..., cfg=...) at src/unit_animation.cpp:467
#9  0x0000000000760c05 in unit_type::animations (this=0x257e138) at
src/unit_types.cpp:792
#10 0x0000000000731745 in unit_animation_component::reset_after_advance
(this=0x9b9b430, newtype=0x257e138) at src/unit_animation_component.cpp:187
#11 0x00000000006d6ff0 in unit::advance_to (this=0x89135b0, old_cfg=...,
u_type=..., use_traits=true) at src/unit.cpp:900
#12 0x00000000006d03b6 in unit::unit (this=0x89135b0, cfg=...,
use_traits=true, vcfg=0x0) at src/unit.cpp:367
#13 0x00000000007ed872 in unit_creator::add_unit (this=0x7fffffff1d10,
cfg=..., vcfg=0x0) at src/actions/create.cpp:200
#14 0x00000000009ae172 in team_builder::place_units (this=0x7e00c00) at
src/teambuilder.hpp:311
#15 0x00000000009ab7b8 in team_builder::build_team_stage_two (this=0x7e00c00)
at src/teambuilder.hpp:93
#16 0x00000000009ab098 in game_data::build_team_stage_two
(this=0x7fffffff27d8, tb_ptr=...) at src/game_data.cpp:218
#17 0x0000000000d014b0 in game_state::init (this=0x7fffffff27c8, ticks=253922,
replay_start=...) at src/game_state.cpp:186
#18 0x0000000000ba2190 in play_controller::init (this=0x7fffffff2760,
video=...) at src/play_controller.cpp:195
#19 0x0000000000ba17c0 in play_controller::play_controller
(this=0x7fffffff2760, level=..., state_of_game=..., ticks=253922,
game_config=..., 
    video=..., skip_replay=false) at src/play_controller.cpp:165
#20 0x0000000000625a3b in playsingle_controller::playsingle_controller
(this=0x7fffffff2760, level=..., state_of_game=..., ticks=253922, 
    game_config=..., video=..., skip_replay=false) at
src/playsingle_controller.cpp:82
#21 0x000000000061f0db in playmp_controller::playmp_controller
(this=0x7fffffff2760, level=..., state_of_game=..., ticks=253922,
game_config=..., 
    video=..., skip_replay=false, blindfold_replay_=false, is_host=true) at
src/playmp_controller.cpp:49
#22 0x000000000061bacb in playmp_scenario (game_config=..., disp=...,
state_of_game=..., story=..., skip_replay=false, blindfold_replay=false, 
    io_type=@0x7fffffff2f14: IO_SERVER, end_level=...) at
src/playcampaign.cpp:228
#23 0x000000000061bec8 in play_game (disp=..., gamestate=..., game_config=...,
io_type=IO_SERVER, skip_replay=false, network_game=false, 
    blindfold_replay=false, is_unit_test=false) at src/playcampaign.cpp:293
#24 0x000000000059d644 in enter_connect_mode (disp=..., game_config=...,
state=..., local_players_only=true) at src/multiplayer.cpp:509
#25 0x000000000059dd6d in enter_configure_mode (disp=..., game_config=...,
state=..., local_players_only=true) at src/multiplayer.cpp:601
#26 0x000000000059da47 in enter_create_mode (disp=..., game_config=...,
state=..., local_players_only=true) at src/multiplayer.cpp:562
#27 0x000000000059edf4 in mp::start_local_game (disp=..., game_config=...,
state=...) at src/multiplayer.cpp:748
#28 0x0000000000499819 in game_launcher::play_multiplayer (this=0x19ce6a0) at
src/game_launcher.cpp:976
#29 0x000000000041f003 in do_gameloop (argc=1, argv=0x7fffffffdfc8) at
src/wesnoth.cpp:682
#30 0x000000000041fff2 in main (argc=1, argv=0x7fffffffdfc8) at
src/wesnoth.cpp:818





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