Update of bug #22285 (project wesnoth):

                  Status:                    None => Ready For Test         
             Assigned to:                    None => involution             

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Follow-up Comment #1:

I believe I have fixed this with this commit: http://git.io/xFsUww

The issue has to do with the order in which objects in play_controller are
initialized. It might be better to change that order around slightly, but for
now unit_animations are set up to use a fall back option if the game_display
has not yet been constructed.

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