Update of bug #22285 (project wesnoth):
Status: None => Ready For Test
Assigned to: None => involution
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Follow-up Comment #1:
I believe I have fixed this with this commit: http://git.io/xFsUww
The issue has to do with the order in which objects in play_controller are
initialized. It might be better to change that order around slightly, but for
now unit_animations are set up to use a fall back option if the game_display
has not yet been constructed.
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