URL:
<http://gna.org/bugs/?22305>
Summary: assertion failure in unit map
Project: Battle for Wesnoth
Submitted by: gfgtdf
Submitted on: Do 10 Jul 2014 22:57:12 UTC
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: None of the others
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.13-dev
Operating System: win7
_______________________________________________________
Details:
valid() failed.
stacktrace:
wesnoth.exe!unit_map::iterator_base<unit_map::const_iter_types>::get_shared_ptr()
Zeile 181 + 0x31 Bytes C++
> wesnoth.exe!unit_display::wml_animation_internal(unit_animator &
> animator,
const vconfig & cfg, const map_location & default_location) Zeile 775 + 0x28
Bytes C++
wesnoth.exe!unit_display::wml_animation(const vconfig & cfg, const
map_location & default_location) Zeile 762 + 0x18 Bytes C++
wesnoth.exe!game_events::wml_func_animate_unit(const
game_events::queued_event & event_info, const vconfig & cfg) Zeile 592 + 0x1a
Bytes C++
wesnoth.exe!cfun_wml_action(lua_State * L) Zeile 4207 + 0x1e Bytes
C++
wesnoth.exe!luaD_precall(lua_State * L, lua_TValue * func, int
nresults)
Zeile 342 C++
wesnoth.exe!luaV_execute(lua_State * L) Zeile 714 + 0x26 Bytes C++
wesnoth.exe!f_call(lua_State * L, void * ud) Zeile 914 + 0x5a Bytes
C++
wesnoth.exe!luaD_rawrunprotected(lua_State * L, void (lua_State *, void
*)*
f, void * ud) Zeile 155 + 0x23 Bytes C++
wesnoth.exe!luaD_pcall(lua_State * L, void (lua_State *, void *)* func,
void
* u, int old_top, int ef) Zeile 613 + 0x1d Bytes C++
wesnoth.exe!lua_pcallk(lua_State * L, int nargs, int nresults, int
errfunc,
int ctx, int (lua_State *)* k) Zeile 940 + 0x1d Bytes C++
wesnoth.exe!luaW_pcall(lua_State * L, int nArgs, int nRets, bool
allow_wml_error) Zeile 322 + 0x20 Bytes C++
wesnoth.exe!LuaKernel::run_wml_action(const
std::basic_string<char,std::char_traits<char>,std::allocator<char> > & cmd,
const vconfig & cfg, const game_events::queued_event & ev) Zeile 4247 C++
wesnoth.exe!game_events::handle_event_commands(const
game_events::queued_event & event_info, const vconfig & cfg) Zeile 435 + 0x47
Bytes C++
wesnoth.exe!game_events::event_handler::handle_event(const
game_events::queued_event & event_info,
boost::shared_ptr<game_events::event_handler> & handler_p) Zeile 479 + 0xf
Bytes C++
wesnoth.exe!game_events::`anonymous
namespace'::process_event(boost::shared_ptr<game_events::event_handler> &
handler_p, const game_events::queued_event & ev) Zeile 271 C++
wesnoth.exe!game_events::pump() Zeile 540 + 0xb Bytes C++
wesnoth.exe!play_controller::fire_start(bool execute) Zeile 461 + 0x63
Bytes C++
wesnoth.exe!playsingle_controller::play_scenario_init(end_level_data &
__formal, bool & past_prestart) Zeile 383 C++
wesnoth.exe!playsingle_controller::play_scenario(const
std::pair<config::const_child_iterator,config::const_child_iterator> & story,
bool skip_replay) Zeile 471 C++
wesnoth.exe!playsingle_scenario(const config & game_config, display &
disp,
saved_game & state_of_game, const
std::pair<config::const_child_iterator,config::const_child_iterator> & story,
bool skip_replay, end_level_data & end_level) Zeile 194 C++
wesnoth.exe!play_game(game_display & disp, saved_game & gamestate, const
config & game_config, io_type_t io_type, bool skip_replay, bool network_game,
bool blindfold_replay, bool is_unit_test) Zeile 288 + 0x1d Bytes C++
wesnoth.exe!game_launcher::launch_game(game_launcher::RELOAD_GAME_DATA
reload) Zeile 1091 + 0x25 Bytes C++
wesnoth.exe!do_gameloop(int argc, char * * argv) Zeile 747 C++
_______________________________________________________
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