Update of bug #22334 (project wesnoth):
Status: None => Works For Me
Assigned to: None => coffee
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Follow-up Comment #1:
Well... I'll have a look again at this later, but to me this is the intended
behavior.
Previously, if you ad a mod that was locked to a particular scenario it would
check for 2p-aethenaw at loading the MP "create game" dialog and ask if you
wanted to switch scenarios to a compatible one. Now it goes back to the last
played scenario saved in the preferences file as the default choice first up.
As far as I can tell you can select the mods in the campaign "create game"
menu just as before and no redundant screen should pop up, as is expected.
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