Update of bug #22334 (project wesnoth):

                  Status:                    None => Works For Me           
             Assigned to:                    None => coffee                 

    _______________________________________________________

Follow-up Comment #1:

Well... I'll have a look again at this later, but to me this is the intended
behavior.

Previously, if you ad a mod that was locked to a particular scenario it would
check for 2p-aethenaw at loading the MP "create game" dialog and ask if you
wanted to switch scenarios to a compatible one. Now it goes back to the last
played scenario saved in the preferences file as the default choice first up.

As far as I can tell you can select the mods in the campaign "create game"
menu just as before and no redundant screen should pop up, as is expected.

    _______________________________________________________

Reply to this item at:

  <http://gna.org/bugs/?22334>

_______________________________________________
  Message sent via/by Gna!
  http://gna.org/


_______________________________________________
Wesnoth-bugs mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-bugs

Reply via email to