URL:
  <http://gna.org/bugs/?22410>

                 Summary: Segmentation fault when setting up multiplayer
                 Project: Battle for Wesnoth
            Submitted by: rjaguar3
            Submitted on: Thu 31 Jul 2014 12:03:25 AM CDT
                Category: Bug
                Severity: 5 - Blocker
                Priority: 5 - Normal
              Item Group: Multiplayer Lobby
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: git 774b2c27
        Operating System: Ubuntu 14.04

    _______________________________________________________

Details:

The game segfaults when I attempt to create a 9-player game with a random
map.

Steps to reproduce:
1.  Start Wesnoth
2.  Go to Multiplayer -> Local Game
3.  Select Game type -> Random Maps
4.  Select Random map
5.  Select Settings...
6.  Set Players to 9, Width to 60, Height to 60, Close
7.  Click Next
8.  The game crashes.

Dumplog is below:

Battle for Wesnoth v1.13.0-dev (774b2c2-Clean)
Started on Thu Jul 31 00:56:44 2014


Data directory: /usr/local/share/wesnoth
User configuration directory: /home/USER/.config/wesnoth
User data directory: /home/USER/.local/share/wesnoth/1.13
Cache directory: /home/USER/.cache/wesnoth
Checking video mode: 1215x1000x32...
setting mode to 1215x1000x32
20140731 00:56:45 error ai/config: skipped AI config due to duplicate id
[experimental_ai]. Config contains:
description = Experimental AI
id = experimental_ai
version = 10710
[engine]
        code = 
            local ai = ...
            return wesnoth.require("ai/lua/generic_rush_engine.lua").init(ai)
        
        name = lua
[/engine]
[stage]
        id = main_loop
        name = ai_default_rca::candidate_action_evaluation_loop
        [candidate_action]
                engine = cpp
                id = goto
                max_score = 200000
                name = ai_default_rca::goto_phase
                score = 200000
        [/candidate_action]
        [candidate_action]
                engine = cpp
                id = move_leader_to_goals
                max_score = 140000
                name = ai_default_rca::move_leader_to_goals_phase
                score = 140000
        [/candidate_action]
        [candidate_action]
                engine = cpp
                id = move_leader_to_keep
                max_score = 120000
                name = ai_default_rca::move_leader_to_keep_phase
                score = 120000
        [/candidate_action]
        [candidate_action]
                engine = cpp
                id = combat
                max_score = 100000
                name = ai_default_rca::combat_phase
                score = 100000
        [/candidate_action]
        [candidate_action]
                engine = cpp
                id = healing
                max_score = 80000
                name = ai_default_rca::get_healing_phase
                score = 80000
        [/candidate_action]
        [candidate_action]
                engine = cpp
                id = villages
                max_score = 60000
                name = ai_default_rca::get_villages_phase
                score = 60000
        [/candidate_action]
        [candidate_action]
                engine = cpp
                id = retreat
                max_score = 40000
                name = ai_default_rca::retreat_phase
                score = 40000
        [/candidate_action]
        [candidate_action]
                engine = cpp
                id = move_to_targets
                max_score = 20000
                name = ai_default_rca::move_to_targets_phase
                score = 20000
        [/candidate_action]
        [candidate_action]
                engine = cpp
                id = leader_shares_keep
                max_score = 10000
                name = ai_default_rca::leader_shares_keep_phase
                score = 10000
        [/candidate_action]
        [candidate_action]
                engine = lua
                evaluation = return (...):recruit_rushers_eval()
                execution = (...):recruit_rushers_exec()
                max_score = 300000
                name = recruit_rushers
        [/candidate_action]
        [candidate_action]
                engine = lua
                evaluation = return (...):castle_switch_eval()
                execution = (...):castle_switch_exec()
                max_score = 290000
                name = switch_castle
        [/candidate_action]
        [candidate_action]
                engine = lua
                evaluation = return (...):retreat_injured_units_eval()
                execution = (...):retreat_injured_units_exec()
                max_score = 205000
                name = retreat_injured
        [/candidate_action]
        [candidate_action]
                engine = lua
                evaluation = return (...):grab_villages_eval()
                execution = (...):grab_villages_exec()
                max_score = 200000
                name = grab_villages
        [/candidate_action]
        [candidate_action]
                engine = lua
                evaluation = return (...):spread_poison_eval()
                execution = (...):spread_poison_exec()
                max_score = 190000
                name = spread_poison
        [/candidate_action]
        [candidate_action]
                engine = lua
                evaluation = return (...):place_healers_eval()
                execution = (...):place_healers_exec()
                max_score = 95000
                name = place_healers
        [/candidate_action]
        [candidate_action]
                engine = lua
                evaluation = return (...):village_hunt_eval()
                execution = (...):village_hunt_exec()
                max_score = 30000
                name = hunt_villages
        [/candidate_action]
        [candidate_action]
                engine = lua
                evaluation = return (...):move_to_enemy_eval()
                execution = (...):move_to_enemy_exec()
                max_score = 1
                name = move_to_enemy
        [/candidate_action]
[/stage]

Segmentation fault (core dumped)





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