URL:
<http://gna.org/bugs/?22410>
Summary: Segmentation fault when setting up multiplayer
Project: Battle for Wesnoth
Submitted by: rjaguar3
Submitted on: Thu 31 Jul 2014 12:03:25 AM CDT
Category: Bug
Severity: 5 - Blocker
Priority: 5 - Normal
Item Group: Multiplayer Lobby
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: git 774b2c27
Operating System: Ubuntu 14.04
_______________________________________________________
Details:
The game segfaults when I attempt to create a 9-player game with a random
map.
Steps to reproduce:
1. Start Wesnoth
2. Go to Multiplayer -> Local Game
3. Select Game type -> Random Maps
4. Select Random map
5. Select Settings...
6. Set Players to 9, Width to 60, Height to 60, Close
7. Click Next
8. The game crashes.
Dumplog is below:
Battle for Wesnoth v1.13.0-dev (774b2c2-Clean)
Started on Thu Jul 31 00:56:44 2014
Data directory: /usr/local/share/wesnoth
User configuration directory: /home/USER/.config/wesnoth
User data directory: /home/USER/.local/share/wesnoth/1.13
Cache directory: /home/USER/.cache/wesnoth
Checking video mode: 1215x1000x32...
setting mode to 1215x1000x32
20140731 00:56:45 error ai/config: skipped AI config due to duplicate id
[experimental_ai]. Config contains:
description = Experimental AI
id = experimental_ai
version = 10710
[engine]
code =
local ai = ...
return wesnoth.require("ai/lua/generic_rush_engine.lua").init(ai)
name = lua
[/engine]
[stage]
id = main_loop
name = ai_default_rca::candidate_action_evaluation_loop
[candidate_action]
engine = cpp
id = goto
max_score = 200000
name = ai_default_rca::goto_phase
score = 200000
[/candidate_action]
[candidate_action]
engine = cpp
id = move_leader_to_goals
max_score = 140000
name = ai_default_rca::move_leader_to_goals_phase
score = 140000
[/candidate_action]
[candidate_action]
engine = cpp
id = move_leader_to_keep
max_score = 120000
name = ai_default_rca::move_leader_to_keep_phase
score = 120000
[/candidate_action]
[candidate_action]
engine = cpp
id = combat
max_score = 100000
name = ai_default_rca::combat_phase
score = 100000
[/candidate_action]
[candidate_action]
engine = cpp
id = healing
max_score = 80000
name = ai_default_rca::get_healing_phase
score = 80000
[/candidate_action]
[candidate_action]
engine = cpp
id = villages
max_score = 60000
name = ai_default_rca::get_villages_phase
score = 60000
[/candidate_action]
[candidate_action]
engine = cpp
id = retreat
max_score = 40000
name = ai_default_rca::retreat_phase
score = 40000
[/candidate_action]
[candidate_action]
engine = cpp
id = move_to_targets
max_score = 20000
name = ai_default_rca::move_to_targets_phase
score = 20000
[/candidate_action]
[candidate_action]
engine = cpp
id = leader_shares_keep
max_score = 10000
name = ai_default_rca::leader_shares_keep_phase
score = 10000
[/candidate_action]
[candidate_action]
engine = lua
evaluation = return (...):recruit_rushers_eval()
execution = (...):recruit_rushers_exec()
max_score = 300000
name = recruit_rushers
[/candidate_action]
[candidate_action]
engine = lua
evaluation = return (...):castle_switch_eval()
execution = (...):castle_switch_exec()
max_score = 290000
name = switch_castle
[/candidate_action]
[candidate_action]
engine = lua
evaluation = return (...):retreat_injured_units_eval()
execution = (...):retreat_injured_units_exec()
max_score = 205000
name = retreat_injured
[/candidate_action]
[candidate_action]
engine = lua
evaluation = return (...):grab_villages_eval()
execution = (...):grab_villages_exec()
max_score = 200000
name = grab_villages
[/candidate_action]
[candidate_action]
engine = lua
evaluation = return (...):spread_poison_eval()
execution = (...):spread_poison_exec()
max_score = 190000
name = spread_poison
[/candidate_action]
[candidate_action]
engine = lua
evaluation = return (...):place_healers_eval()
execution = (...):place_healers_exec()
max_score = 95000
name = place_healers
[/candidate_action]
[candidate_action]
engine = lua
evaluation = return (...):village_hunt_eval()
execution = (...):village_hunt_exec()
max_score = 30000
name = hunt_villages
[/candidate_action]
[candidate_action]
engine = lua
evaluation = return (...):move_to_enemy_eval()
execution = (...):move_to_enemy_exec()
max_score = 1
name = move_to_enemy
[/candidate_action]
[/stage]
Segmentation fault (core dumped)
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<http://gna.org/bugs/?22410>
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