Update of bug #22206 (project wesnoth):
Severity: 3 - Normal => 4 - Important
Release: 1.11.15 => 1.11.16
Summary: Unreachable hexes through a tunnel are shown as
reachable => Tunnel problem causes lua errors, and bad surprise for the player
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Follow-up Comment #1:
Every time the AI tries to use a tunnel with a unit stopped at the target end,
the screen gets covered with error messages, including one asking the user to
report the problem to the forums. This is a pretty bad problem for my
campaign, and I'm getting bug reports about it, so I'm moving the severity up.
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