Update of bug #22206 (project wesnoth):

                Severity:              3 - Normal => 4 - Important          
                 Release:                 1.11.15 => 1.11.16                
                 Summary: Unreachable hexes through a tunnel are shown as
reachable => Tunnel problem causes lua errors, and bad surprise for the player

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Follow-up Comment #1:

Every time the AI tries to use a tunnel with a unit stopped at the target end,
the screen gets covered with error messages, including one asking the user to
report the problem to the forums. This is a pretty bad problem for my
campaign, and I'm getting bug reports about it, so I'm moving the severity up.

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Reply to this item at:

  <http://gna.org/bugs/?22206>

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