URL:
<http://gna.org/bugs/?22206>
Summary: Unreachable hexes through a tunnel are shown as
reachable
Project: Battle for Wesnoth
Submitted by: beetlenaut
Submitted on: Sun 15 Jun 2014 04:36:55 PM PDT
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: User Interface
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.11.15
Operating System: Linux
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Details:
Hexes reachable through tunnels are all highlighted as expected, but in the
current implementation, a unit can't actually use the tunnel in some cases. In
the attached image and scenario file, there is a bidirectional tunnel
connecting the craters. You can select the saurian, then click on the swamp.
It moves through the tunnel and reaches the swamp as expected. But, if you
select the scout and click on the forest, it doesn't work. The scout moves to
the first crater, then an error message pops up saying the tunnel is being
blocked (by the mage)--though we know it's still open in the other direction.
Even worse, this move can't be undone! That's a nasty, un-fixable surprise for
the player. Also, if a micro_ai tries to send the scout through this tunnel,
it will spray lua errors across the screen. For more fun, try planning mode.
The simplest way to fix this is to mark hexes at the other side of the tunnel
as unreachable if a unit is there, but that doesn't make sense. Units on the
same side can move through each other in all other cases, so they should
definitely be able to do so in this case as well. For some uses, it might be
desirable to have units be able to block a tunnel (in one or both directions),
but that would still be possible with a few moveto events.
_______________________________________________________
File Attachments:
-------------------------------------------------------
Date: Sun 15 Jun 2014 04:36:55 PM PDT Name: tunnel_test.jpg Size: 82kB By:
beetlenaut
<http://gna.org/bugs/download.php?file_id=21048>
-------------------------------------------------------
Date: Sun 15 Jun 2014 04:36:55 PM PDT Name: tunnel_test.cfg Size: 792B By:
beetlenaut
<http://gna.org/bugs/download.php?file_id=21049>
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?22206>
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