Follow-up Comment #4, bug #22480 (project wesnoth):

Okay, taking a closer look I was wrong. The problem appears to be that
allow_new_game_flag is true. Do you know why this defaults to true in
playcampaign.cpp:378?

How about something like this:
bool allow_new_game_flag = starting_pos["allow_new_game"].to_bool(game_type ==
game_classification::MULTIPLAYER);


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