URL:
  <http://gna.org/bugs/?22596>

                 Summary: [abilities][weapon_specials]
                 Project: Battle for Wesnoth
            Submitted by: None
            Submitted on: Mo 08 Sep 2014 14:22:28 UTC
                Category: Feature Request
                Severity: 3 - Normal
                Priority: 5 - Normal
              Item Group: WML
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.13
        Operating System: all

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Details:

hi, it would be cool if we could have a [weapon_specials] ability which would
give a unit the given weapon specials. Tt could then be used like this

[abilities]
 [weapon_specials]
  [damage]
   [filter_self]
    lua_function="rand_ge_0_99" #a lua function that returns true in 1% of
cases
   [/filter_self]
   multiply = 2
  [/damage]
 [/weapon_specials]
[/abilities]

For an ability that gives 1% chanche of critical hits to all of the units
attack

or it could also be used like this:

[abilities]
 [weapon_specials]
  [affect_adjacent]
   adjacent="n,ne,se,s,sw,nw"
  [/affect_adjacent]
  [firststrike]
  [/firststrike]
 [/weapon_specials]
[/abilities]

For an ability that gives firststrike to all adjacent units.




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Reply to this item at:

  <http://gna.org/bugs/?22596>

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