URL:
<http://gna.org/bugs/?22596>
Summary: [abilities][weapon_specials]
Project: Battle for Wesnoth
Submitted by: None
Submitted on: Mo 08 Sep 2014 14:22:28 UTC
Category: Feature Request
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: WML
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.13
Operating System: all
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Details:
hi, it would be cool if we could have a [weapon_specials] ability which would
give a unit the given weapon specials. Tt could then be used like this
[abilities]
[weapon_specials]
[damage]
[filter_self]
lua_function="rand_ge_0_99" #a lua function that returns true in 1% of
cases
[/filter_self]
multiply = 2
[/damage]
[/weapon_specials]
[/abilities]
For an ability that gives 1% chanche of critical hits to all of the units
attack
or it could also be used like this:
[abilities]
[weapon_specials]
[affect_adjacent]
adjacent="n,ne,se,s,sw,nw"
[/affect_adjacent]
[firststrike]
[/firststrike]
[/weapon_specials]
[/abilities]
For an ability that gives firststrike to all adjacent units.
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Reply to this item at:
<http://gna.org/bugs/?22596>
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