Follow-up Comment #6, bug #22828 (project wesnoth):

tekelili: The line that makes that message is here:

https://github.com/wesnoth/wesnoth/blob/master/src/generators/map_generator.cpp#L1016

There's supposed to be some more parts to the message:

"No valid castle location found. Too many or too few mountain hexes? (please
check the 'max hill size' parameter)"

So it might be intended that it won't make a map in this case, but it is wrong
if wesnoth is closing... I guess it means that the code that calls the
generator doesn't catch game::error? Not sure.

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