Follow-up Comment #6, bug #22828 (project wesnoth): tekelili: The line that makes that message is here:
https://github.com/wesnoth/wesnoth/blob/master/src/generators/map_generator.cpp#L1016 There's supposed to be some more parts to the message: "No valid castle location found. Too many or too few mountain hexes? (please check the 'max hill size' parameter)" So it might be intended that it won't make a map in this case, but it is wrong if wesnoth is closing... I guess it means that the code that calls the generator doesn't catch game::error? Not sure. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?22828> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Wesnoth-bugs mailing list [email protected] https://mail.gna.org/listinfo/wesnoth-bugs
