Update of bug #16850 (project wesnoth):
Status: None => Wont Fix
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Follow-up Comment #3:
like i said in https://gna.org/bugs/index.php?16820 killing all units with
[kill] is not guaranteed to invoke a victory or a defeat becasue wml might
give them the units back in the same event.
The "enemies defeated" event is the event that fires before getting a victory
that's not caused by [endlevel]. Also it replaces the victory invokation on
victory_when_enemies_defeated=no.
I really think that changing this event into fireing on [kill] would be a huge
change that most likeley breaks some scenarios. On the other side i think it
would be easy to define a cutom [kill_check] wmlaction in lua that does the
kill and checks for existent leaders afterwards and fires an event if needed.
Marking as wontfix.
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