Follow-up Comment #3, bug #23075 (project wesnoth):

Quotation from the wiki for [unstore_unit]:
> animate: (Version 1.11 and later only) (boolean yes|no, default yes) Whether
"levelout" and "levelin" (or fade to white and back) animations shall be
played if an advancement takes place, no effect otherwise.

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Reply to this item at:

  <http://gna.org/bugs/?23075>

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