Follow-up Comment #1, bug #23190 (project wesnoth):

Hi Tolga,

Please see the INSTALL notes:

https://github.com/wesnoth/wesnoth/blob/1.12/INSTALL#L41

I'm not sure how exactly you are building or what "--disable-nls" refers to.
In scons, setting "nls=false" just causes scons not to generate gettext
translation catalogues, it doesn't compile the game differently in this case.

In scons and cmake, disabling the boost filesystem option will also drop the
boost locale dependency. (Our boost fs code assumes locale is being used,
currently.)

Historically, libintl has always been required to build and run the game
(unless I am mistaken), so boost locale was intended to be similarly a hard
dependency.

Is there a reason you can't get boost locale or libintl?

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