URL:
  <http://gna.org/bugs/?23203>

                 Summary: Crash when Music Change and/or Playing Sound of
Attack
                 Project: Battle for Wesnoth
            Submitted by: carian
            Submitted on: mar. 20 janv. 2015 16:01:00 UTC
                Category: Bug
                Severity: 5 - Blocker
                Priority: 5 - Normal
              Item Group: Sound and music
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.12.00
        Operating System: Win XP SP3

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Details:

Hello,

Crash Occurs in the Two Brothers Campaign.

Scenario 1 : If Music enabled : At the end of Starting Dialog, just before
displaying Objectives, Sounds plays in infinite loop, depending of the buffer
size.

To workaround it, I have disabled Sound and music.
After displaying Ojectives, I have re-enabled Sound and music.

Music are Ok. At the first attack of my Cavalry, Same bug : Sound of attack
playing in infinite loop, and game Crash.

Game crash Occurs in libvorbis-0.dll
It seems to be a memory leak also, because Virtual Memory has been increased
drasticaly.

Can reproduce the bug a each time.
I have tested the main campaign. Same Bug

File Joined :
- SaveGame.

I'm available for all test you want, if you can not reproduce the bug.




    _______________________________________________________

File Attachments:


-------------------------------------------------------
Date: mar. 20 janv. 2015 16:01:00 UTC  Name:
HdDF-La_Destruction_d'un_mage-Sauvegarde_automatique3.gz  Size: 32 ko   By:
carian

<http://gna.org/bugs/download.php?file_id=23561>

    _______________________________________________________

Reply to this item at:

  <http://gna.org/bugs/?23203>

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