URL:
<http://gna.org/bugs/?23203>
Summary: Crash when Music Change and/or Playing Sound of
Attack
Project: Battle for Wesnoth
Submitted by: carian
Submitted on: mar. 20 janv. 2015 16:01:00 UTC
Category: Bug
Severity: 5 - Blocker
Priority: 5 - Normal
Item Group: Sound and music
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.12.00
Operating System: Win XP SP3
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Details:
Hello,
Crash Occurs in the Two Brothers Campaign.
Scenario 1 : If Music enabled : At the end of Starting Dialog, just before
displaying Objectives, Sounds plays in infinite loop, depending of the buffer
size.
To workaround it, I have disabled Sound and music.
After displaying Ojectives, I have re-enabled Sound and music.
Music are Ok. At the first attack of my Cavalry, Same bug : Sound of attack
playing in infinite loop, and game Crash.
Game crash Occurs in libvorbis-0.dll
It seems to be a memory leak also, because Virtual Memory has been increased
drasticaly.
Can reproduce the bug a each time.
I have tested the main campaign. Same Bug
File Joined :
- SaveGame.
I'm available for all test you want, if you can not reproduce the bug.
_______________________________________________________
File Attachments:
-------------------------------------------------------
Date: mar. 20 janv. 2015 16:01:00 UTC Name:
HdDF-La_Destruction_d'un_mage-Sauvegarde_automatique3.gz Size: 32 ko By:
carian
<http://gna.org/bugs/download.php?file_id=23561>
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?23203>
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