URL:
<http://gna.org/bugs/?23298>
Summary: overwrite unit advancements in campaigns
Project: Battle for Wesnoth
Submitted by: None
Submitted on: Fr 20 Feb 2015 16:01:29 UTC
Category: Feature Request
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: None of the others
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.13
Operating System:
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Details:
currrently it is possible to disale/enable certain unit advancements with
extra_defines=DISABLE_GRAND_MARSHAL or extra_defines=ENABLE_ANCIENT_LICH.
This approach has multiple disadvantages:
1) it makes the core wml content dependent on macos and thus requires
reloading the whole wml core content when starting a campaign or mp (this is
the one that really annoys me).
2) It only allows to change the advancements of some unit types.
It would be better to have a tag [overwrite_unit_advancements] in [campaign]
that could be used like this:
[campaign]
...
[overwrite_unit_advancements]
Lich=Ancient_Lich
General=Grand_Marshal
[/overwrite_unit_advancements]
[/campaign]
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Reply to this item at:
<http://gna.org/bugs/?23298>
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