URL:
  <http://gna.org/bugs/?23298>

                 Summary: overwrite unit advancements in campaigns
                 Project: Battle for Wesnoth
            Submitted by: None
            Submitted on: Fr 20 Feb 2015 16:01:29 UTC
                Category: Feature Request
                Severity: 3 - Normal
                Priority: 5 - Normal
              Item Group:  None of the others
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.13
        Operating System:  

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Details:

currrently it is possible to disale/enable certain unit advancements with
extra_defines=DISABLE_GRAND_MARSHAL or extra_defines=ENABLE_ANCIENT_LICH.
This approach has multiple disadvantages:
1) it makes the core wml content dependent on macos and thus requires
reloading the whole wml core content when starting a campaign or mp (this is
the one that really annoys me).
2) It only allows to change the advancements of some unit types.

It would be better to have a tag [overwrite_unit_advancements] in [campaign]
that could be used like this:

[campaign]
...
  [overwrite_unit_advancements]
    Lich=Ancient_Lich
    General=Grand_Marshal
  [/overwrite_unit_advancements]
[/campaign]





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Reply to this item at:

  <http://gna.org/bugs/?23298>

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