Follow-up Comment #1, bug #23321 (project wesnoth):
I noticed some weird behavior like this when I had to fix this bug:
https://gna.org/bugs/index.php?23076
But that bug was only on master and did not affect 1.12.
I ended up rewriting some parts of the code that drive that dialog, it was
making copies of units unnecessarily and that was pretty much the cause of the
segfaults iirc.
I don't remember noticing that there was a major logic error though... its
hard to remember.
Can you reproduce this issue on Heir to the Throne similarly to how I did for
23076? If so I will definitely take a look at this.
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