Follow-up Comment #1, bug #23454 (project wesnoth):
I couldn't reproduce this with a testing scenario in 1.12.1:
[multiplayer]
id= "MP_SYNC_TEST"
name= _ "MP Sync Test"
description= _ "This secnario is for testing mp sync errors"
map_data= "border_size=1
usage=map
Rr^Vhc, Rr^Vhc, Rr^Vhc, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Rr^Vhc, Rr^Vhc, Rr^Vhc,
Gg
Rr^Vhc, Rr^Vhc, Rr^Vhc, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Rr^Vhc, Rr^Vhc, Rr^Vhc,
Gg
Rr^Vhc, Rr^Vhc, Rr^Vhc, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Rr^Vhc, Rr^Vhc, Rr^Vhc,
Gg
Rr^Vhc, Rr^Vhc, Rr^Vhc, Gg, Ch, Ch, Gg, Ch, Ch, Gg, Rr^Vhc, Rr^Vhc, Rr^Vhc,
Gg
Rr^Vhc, Rr^Vhc, Rr^Vhc, 1 Kh, Ch, Gg, Gg, Gg, Ch, 2 Kh, Rr^Vhc, Rr^Vhc,
Rr^Vhc, Gg
Rr^Vhc, Rr^Vhc, Rr^Vhc, Gg, Gg, Ch, Gg, Ch, Gg, Gg, Rr^Vhc, Rr^Vhc, Rr^Vhc,
Gg
Rr^Vhc, Rr^Vhc, Rr^Vhc, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Rr^Vhc, Rr^Vhc, Rr^Vhc,
Gg
Rr^Vhc, Rr^Vhc, Rr^Vhc, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Rr^Vhc, Rr^Vhc, Rr^Vhc,
Gg
Rr^Vhc, Rr^Vhc, Rr^Vhc, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Rr^Vhc, Rr^Vhc, Rr^Vhc,
Gg"
{DEFAULT_SCHEDULE}
[side]
side=1
id= "leader1"
controller=human
type = "Elvish Archer"
recruit=Elvish Archer,Elvish Fighter,Elvish Scout,Elvish Shaman
[/side]
[side]
side=2
id= "leader2"
controller=human
type = "Elvish Archer"
recruit=Elvish Archer,Elvish Fighter,Elvish Scout,Elvish Shaman
[/side]
[event]
name = "start"
[set_variable]
name = "rand1"
rand = "1..10"
[/set_variable]
[inspect]
[/inspect]
[set_variable]
name = "rand2"
rand = "1..10"
[/set_variable]
[/event]
[event]
name = "turn 1 end"
[endlevel]
result = "victory",
next_scenario = "MP_SYNC_TEST"
[/endlevel]
[/event]
[/multiplayer]
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?23454>
_______________________________________________
Nachricht gesendet von/durch Gna!
http://gna.org/
_______________________________________________
Wesnoth-bugs mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-bugs