Follow-up Comment #1, bug #23454 (project wesnoth):

I couldn't reproduce this with a testing scenario in 1.12.1:


[multiplayer]
        id= "MP_SYNC_TEST"
        name= _ "MP Sync Test"
        description= _ "This secnario is for testing mp sync errors"
        map_data= "border_size=1
usage=map

Rr^Vhc, Rr^Vhc, Rr^Vhc, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Rr^Vhc, Rr^Vhc, Rr^Vhc,
Gg
Rr^Vhc, Rr^Vhc, Rr^Vhc, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Rr^Vhc, Rr^Vhc, Rr^Vhc,
Gg
Rr^Vhc, Rr^Vhc, Rr^Vhc, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Rr^Vhc, Rr^Vhc, Rr^Vhc,
Gg
Rr^Vhc, Rr^Vhc, Rr^Vhc, Gg, Ch, Ch, Gg, Ch, Ch, Gg, Rr^Vhc, Rr^Vhc, Rr^Vhc,
Gg
Rr^Vhc, Rr^Vhc, Rr^Vhc, 1 Kh, Ch, Gg, Gg, Gg, Ch, 2 Kh, Rr^Vhc, Rr^Vhc,
Rr^Vhc, Gg
Rr^Vhc, Rr^Vhc, Rr^Vhc, Gg, Gg, Ch, Gg, Ch, Gg, Gg, Rr^Vhc, Rr^Vhc, Rr^Vhc,
Gg
Rr^Vhc, Rr^Vhc, Rr^Vhc, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Rr^Vhc, Rr^Vhc, Rr^Vhc,
Gg
Rr^Vhc, Rr^Vhc, Rr^Vhc, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Rr^Vhc, Rr^Vhc, Rr^Vhc,
Gg
Rr^Vhc, Rr^Vhc, Rr^Vhc, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Rr^Vhc, Rr^Vhc, Rr^Vhc,
Gg"
        {DEFAULT_SCHEDULE}
        [side]
                side=1
                id= "leader1"
                controller=human
                type = "Elvish Archer"
                recruit=Elvish Archer,Elvish Fighter,Elvish Scout,Elvish Shaman
        [/side] 
        
        [side]
                side=2
                id= "leader2"
                controller=human
                type = "Elvish Archer"
                recruit=Elvish Archer,Elvish Fighter,Elvish Scout,Elvish Shaman
        [/side]
        [event]
                name = "start"
                [set_variable]
                        name = "rand1"
                        rand = "1..10"
                [/set_variable]
                [inspect]
                [/inspect]
                [set_variable]
                        name = "rand2"
                        rand = "1..10"
                [/set_variable]
        [/event]
        [event]
                name = "turn 1 end"
                [endlevel]
                        result = "victory",
                        next_scenario = "MP_SYNC_TEST"
                [/endlevel]
        [/event]
[/multiplayer]




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