Follow-up Comment #4, bug #23454 (project wesnoth):

I am now confused, I have modified your test, but what I got is different
outcome in multiplayer server than in local game... for the game host!

#ifdef MULTIPLAYER

[multiplayer]
        id= "MP_OBS_SYNC_TEST"
        name= _ "MP Sync Test 1"
        description= _ "This secnario is for testing mp observers sync errors"
        map_data= "border_size=1
usage=map

Rr^Vhc, Rr^Vhc, Rr^Vhc, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Rr^Vhc, Rr^Vhc, Rr^Vhc,
Gg
Rr^Vhc, Rr^Vhc, Rr^Vhc, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Rr^Vhc, Rr^Vhc, Rr^Vhc,
Gg
Rr^Vhc, Rr^Vhc, Rr^Vhc, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Rr^Vhc, Rr^Vhc, Rr^Vhc,
Gg
Rr^Vhc, Rr^Vhc, Rr^Vhc, Gg, Ch, Ch, Gg, Ch, Ch, Gg, Rr^Vhc, Rr^Vhc, Rr^Vhc,
Gg
Rr^Vhc, Rr^Vhc, Rr^Vhc, 1 Kh, Ch, Gg, Gg, Gg, Ch, 2 Kh, Rr^Vhc, Rr^Vhc,
Rr^Vhc, Gg
Rr^Vhc, Rr^Vhc, Rr^Vhc, Gg, Gg, Ch, Gg, Ch, Gg, Gg, Rr^Vhc, Rr^Vhc, Rr^Vhc,
Gg
Rr^Vhc, Rr^Vhc, Rr^Vhc, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Rr^Vhc, Rr^Vhc, Rr^Vhc,
Gg
Rr^Vhc, Rr^Vhc, Rr^Vhc, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Rr^Vhc, Rr^Vhc, Rr^Vhc,
Gg
Rr^Vhc, Rr^Vhc, Rr^Vhc, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Rr^Vhc, Rr^Vhc, Rr^Vhc,
Gg"
        {DEFAULT_SCHEDULE}
        [side]
                side=1
                id= "leader1"
                controller=human
                type = "Elvish Archer"
                recruit=Elvish Archer,Elvish Fighter,Elvish Scout,Elvish Shaman
        [/side] 
        
        [side]
                side=2
                id= "leader2"
                controller=human
                type = "Elvish Archer"
                recruit=Elvish Archer,Elvish Fighter,Elvish Scout,Elvish Shaman
        [/side]
        [event]
                name = "start"
########################################################
[store_unit]
variable=test_unit
[filter]
side=1
[/filter]
[/store_unit]
{VARIABLE test_unit.name "observers dont see this name"}
########################################################
        [/event]
        [event]
                name = "turn 1 end"
                [endlevel]
                        result = victory
                        next_scenario = "MP_OBS_SYNC_TEST_2"
                [/endlevel]
        [/event]
[/multiplayer]

[multiplayer]
        id= "MP_OBS_SYNC_TEST_2"
        name= _ "MP Sync Test 2"
        description= _ "This secnario is for testing mp observers sync errors"
        map_data= "border_size=1
usage=map

Rr^Vhc, Rr^Vhc, Rr^Vhc, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Rr^Vhc, Rr^Vhc, Rr^Vhc,
Gg
Rr^Vhc, Rr^Vhc, Rr^Vhc, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Rr^Vhc, Rr^Vhc, Rr^Vhc,
Gg
Rr^Vhc, Rr^Vhc, Rr^Vhc, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Rr^Vhc, Rr^Vhc, Rr^Vhc,
Gg
Rr^Vhc, Rr^Vhc, Rr^Vhc, Gg, Ch, Ch, Gg, Ch, Ch, Gg, Rr^Vhc, Rr^Vhc, Rr^Vhc,
Gg
Rr^Vhc, Rr^Vhc, Rr^Vhc, 1 Kh, Ch, Gg, Gg, Gg, Ch, 2 Kh, Rr^Vhc, Rr^Vhc,
Rr^Vhc, Gg
Rr^Vhc, Rr^Vhc, Rr^Vhc, Gg, Gg, Ch, Gg, Ch, Gg, Gg, Rr^Vhc, Rr^Vhc, Rr^Vhc,
Gg
Rr^Vhc, Rr^Vhc, Rr^Vhc, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Rr^Vhc, Rr^Vhc, Rr^Vhc,
Gg
Rr^Vhc, Rr^Vhc, Rr^Vhc, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Rr^Vhc, Rr^Vhc, Rr^Vhc,
Gg
Rr^Vhc, Rr^Vhc, Rr^Vhc, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Rr^Vhc, Rr^Vhc, Rr^Vhc,
Gg"
        {DEFAULT_SCHEDULE}
        [side]
                side=1
                id= "leader1"
                controller=human
                type = "Elvish Archer"
                recruit=Elvish Archer,Elvish Fighter,Elvish Scout,Elvish Shaman
        [/side] 
        
        [side]
                side=2
                id= "leader2"
                controller=human
                type = "Elvish Archer"
                recruit=Elvish Archer,Elvish Fighter,Elvish Scout,Elvish Shaman
        [/side]
        [event]
                name = "start"
########################################################
[unstore_unit]
variable=test_unit
x,y=3,3
[/unstore_unit]
########################################################
        [/event]
[/multiplayer]

#endif



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