Follow-up Comment #4, bug #23454 (project wesnoth):
I am now confused, I have modified your test, but what I got is different
outcome in multiplayer server than in local game... for the game host!
#ifdef MULTIPLAYER
[multiplayer]
id= "MP_OBS_SYNC_TEST"
name= _ "MP Sync Test 1"
description= _ "This secnario is for testing mp observers sync errors"
map_data= "border_size=1
usage=map
Rr^Vhc, Rr^Vhc, Rr^Vhc, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Rr^Vhc, Rr^Vhc, Rr^Vhc,
Gg
Rr^Vhc, Rr^Vhc, Rr^Vhc, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Rr^Vhc, Rr^Vhc, Rr^Vhc,
Gg
Rr^Vhc, Rr^Vhc, Rr^Vhc, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Rr^Vhc, Rr^Vhc, Rr^Vhc,
Gg
Rr^Vhc, Rr^Vhc, Rr^Vhc, Gg, Ch, Ch, Gg, Ch, Ch, Gg, Rr^Vhc, Rr^Vhc, Rr^Vhc,
Gg
Rr^Vhc, Rr^Vhc, Rr^Vhc, 1 Kh, Ch, Gg, Gg, Gg, Ch, 2 Kh, Rr^Vhc, Rr^Vhc,
Rr^Vhc, Gg
Rr^Vhc, Rr^Vhc, Rr^Vhc, Gg, Gg, Ch, Gg, Ch, Gg, Gg, Rr^Vhc, Rr^Vhc, Rr^Vhc,
Gg
Rr^Vhc, Rr^Vhc, Rr^Vhc, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Rr^Vhc, Rr^Vhc, Rr^Vhc,
Gg
Rr^Vhc, Rr^Vhc, Rr^Vhc, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Rr^Vhc, Rr^Vhc, Rr^Vhc,
Gg
Rr^Vhc, Rr^Vhc, Rr^Vhc, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Rr^Vhc, Rr^Vhc, Rr^Vhc,
Gg"
{DEFAULT_SCHEDULE}
[side]
side=1
id= "leader1"
controller=human
type = "Elvish Archer"
recruit=Elvish Archer,Elvish Fighter,Elvish Scout,Elvish Shaman
[/side]
[side]
side=2
id= "leader2"
controller=human
type = "Elvish Archer"
recruit=Elvish Archer,Elvish Fighter,Elvish Scout,Elvish Shaman
[/side]
[event]
name = "start"
########################################################
[store_unit]
variable=test_unit
[filter]
side=1
[/filter]
[/store_unit]
{VARIABLE test_unit.name "observers dont see this name"}
########################################################
[/event]
[event]
name = "turn 1 end"
[endlevel]
result = victory
next_scenario = "MP_OBS_SYNC_TEST_2"
[/endlevel]
[/event]
[/multiplayer]
[multiplayer]
id= "MP_OBS_SYNC_TEST_2"
name= _ "MP Sync Test 2"
description= _ "This secnario is for testing mp observers sync errors"
map_data= "border_size=1
usage=map
Rr^Vhc, Rr^Vhc, Rr^Vhc, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Rr^Vhc, Rr^Vhc, Rr^Vhc,
Gg
Rr^Vhc, Rr^Vhc, Rr^Vhc, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Rr^Vhc, Rr^Vhc, Rr^Vhc,
Gg
Rr^Vhc, Rr^Vhc, Rr^Vhc, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Rr^Vhc, Rr^Vhc, Rr^Vhc,
Gg
Rr^Vhc, Rr^Vhc, Rr^Vhc, Gg, Ch, Ch, Gg, Ch, Ch, Gg, Rr^Vhc, Rr^Vhc, Rr^Vhc,
Gg
Rr^Vhc, Rr^Vhc, Rr^Vhc, 1 Kh, Ch, Gg, Gg, Gg, Ch, 2 Kh, Rr^Vhc, Rr^Vhc,
Rr^Vhc, Gg
Rr^Vhc, Rr^Vhc, Rr^Vhc, Gg, Gg, Ch, Gg, Ch, Gg, Gg, Rr^Vhc, Rr^Vhc, Rr^Vhc,
Gg
Rr^Vhc, Rr^Vhc, Rr^Vhc, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Rr^Vhc, Rr^Vhc, Rr^Vhc,
Gg
Rr^Vhc, Rr^Vhc, Rr^Vhc, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Rr^Vhc, Rr^Vhc, Rr^Vhc,
Gg
Rr^Vhc, Rr^Vhc, Rr^Vhc, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Rr^Vhc, Rr^Vhc, Rr^Vhc,
Gg"
{DEFAULT_SCHEDULE}
[side]
side=1
id= "leader1"
controller=human
type = "Elvish Archer"
recruit=Elvish Archer,Elvish Fighter,Elvish Scout,Elvish Shaman
[/side]
[side]
side=2
id= "leader2"
controller=human
type = "Elvish Archer"
recruit=Elvish Archer,Elvish Fighter,Elvish Scout,Elvish Shaman
[/side]
[event]
name = "start"
########################################################
[unstore_unit]
variable=test_unit
x,y=3,3
[/unstore_unit]
########################################################
[/event]
[/multiplayer]
#endif
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