Follow-up Comment #5, bug #23536 (project wesnoth):

So, did you build 1.12.x yourself from source? Did you use cmake? If so, did
you make sure to select the Release build type (cmake <path>
-DCMAKE_BUILD_TYPE=Release)? This is an important detail that's very easy to
miss (see bug #23445) because Wesnoth is heavily CPU-bound, and drawing
operations in particular are expensive. The default CMake build type is better
suited to debugging purposes and it doesn't have any compiler optimizations
enabled at all, unlike the Release type which uses -O3.

Since you say there is a difference between MP and single-player, I thought it
might be related to the chat log overlay on the top left corner of the game
view. In single-player it's not shown unless you play a scenario that prints
messages to chat or mess with command mode, but in multiplayer you are more
likely to receive chat messages from the server or other players.

Also, just to clarify the original post, did you try Wesnoth 1.12.x on *both*
operating systems on the same hardware, or you just separately tried 1.8.x on
the older OS and 1.12.x on the newer?

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