Follow-up Comment #3, bug #14503 (project wesnoth):
I don't know if it was a feature back in 1.7.6 when this was first reported
but in newer releases (currently on 1.13.1+dev) ethereal units such as ghosts,
shadows and wraiths will be translucent, with the animation periodically
varying its level of translucency.
At night time, when the shadow's nightstalk ability is activated, the hidden
attribute does increase the level of translucency such that at maximum it is
actually completely transparent. At different cycles in the variation the
shadow is still visible, though, if only barely.
I suppose this bug can be left open because perhaps the translucency shouldn't
be cranked up so high that the unit becomes transparent.
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