Follow-up Comment #1, bug #23789 (project wesnoth):

Note that there is a related bug #18637
However, it is about *recruited* units.

I think recruited units should not be allowed to move, as we don't know how
many MP they have, and recalled units should behave just as normal units. For
the same reason we are not allowed to undo recruits but can undo recall:
recruits are random.

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